Simple Simon Solitaire Online
Simple Simon deals all 52 cards face up across ten columns, with sizes 8, 8, 8, 7, 6, 5, 4, 3, 2, and 1. There is no stock. Build four complete same-suit King-to-Ace runs, which the game removes automatically.
Simple Simon rules: visible cards and same-suit packets
- Build down one rank regardless of suit. A red 6 can go on a black 7.
- Move runs in one suit: every selected card and all cards below it must descend in order and share a suit.
- Empty columns: accept any exposed card or legal same-suit run.
- Visible does not mean individually movable: a card with others below it carries that tail, which must satisfy the run rule.
- No stock or cells: every rearrangement uses the cards and columns already on the board.
Turn visible information into a sequence of moves
These simplified positions illustrate decisions in this game; they are not your current deal.
1. Open a short column, then use the space
The first move creates a mixed-suit 7 of Clubs–6 of Hearts pair. That is a legal build, but the two cards cannot subsequently move together. You gained a useful empty column at the cost of a suit break that may need separating later.
2. Separate a suit break and improve two columns
Trying to select the original 6 of Spades would fail because its selected tail changes suit. Moving the smaller Heart packet first makes the Spade move possible. Both destinations must be exposed; seeing a covered 6 of Hearts somewhere in the layout is not enough.
3. Spend an empty column to complete a suit
One column contains only a Spade run from King down to 2. In another, the Ace of Spades is covered by a 5 and 4 of Clubs. You have one empty column.
- Move the suited 5–4 Club packet into the empty column. This exposes the Ace of Spades.
- Move the Ace onto the Spade 2. The full Spade run clears, leaving its original column empty.
You used one working column and gained another by finishing the suit. If other cards had been above the Spade King, those would remain and that column would not become empty. Also check the blockers: a mixed-suit 5–4 packet could not make the first move together in Simple Simon.
Trace a missing card back to its blockers
Inspect the short columns first. Emptying a one- or two-card column can provide working space for the longer columns. Before making that move, check whether its destination is needed to connect another same-suit run.
Since every card is visible, you can locate the exact missing rank of a nearly complete suit. Work backward from that card: which cards cover it, and where can those cards go? Drawing cannot rescue a blocked position because this game has no stock.
Common questions
Can a long suited run move without an empty column?
Yes, if its first card fits an exposed destination one rank higher. This version does not apply a FreeCell-style space formula. A selected packet must still descend in a single suit, so mixed-suit packets need to be separated.
Are mixed-suit descending columns illegal?
No. You may build downward regardless of suit. The restriction applies when moving a packet: every selected card must be in one descending suit. A mixed build can be useful temporarily if you have a plan to separate it.
Why can I not place an Ace in a foundation?
Simple Simon removes entire King-to-Ace suited runs rather than building foundations one card at a time. The Ace normally finishes its suit by going onto the 2 at the exposed end of that run.
Select the smallest useful suited packet
Click the exposed rank strip where the same-suit packet begins, then choose its destination. If the selected tail contains a suit break, first move a smaller suited tail from below that break. Watch the run markers after finishing an Ace: a completed suit is removed automatically.
- Click or tap a card, then its destination. For a packet, select the first card you want to carry. Select it again to cancel. The message below the board explains the current selection or move.
- Undo reverses your last action. Hint highlights a legal action and describes it below the board; it does not calculate a complete winning route.
- New starts a fresh shuffle. Daily starts this game's dated challenge. Both replace the current board.
- Full Screen gives the board more room. On a narrow screen, scroll sideways inside the board to reach all its piles.
Compare related games
Spiderette adds hidden cards and a stock to a one-deck run-building game. Spider's move examples explain the same distinction between building mixed suits and moving them. For visible cards with storage cells, try Baker's Game.