Spiderette Solitaire Online

Spiderette uses one standard four-suit deck and seven columns, starting with one through seven cards. Only each column end is face up; 24 cards remain in the stock. Build and remove four same-suit King-to-Ace runs. This page uses all four suits, with no suit selector.

Spiderette rules: four suits and partial stock rows

  • Build down by rank: a 7 can go on an 8 of any suit.
  • Move same-suit runs: all cards from the one you select to the end of the column must be face up, descending, and one suit.
  • Empty columns: accept any card or valid run. No King is required.
  • Stock: all seven columns must contain cards before a deal, including the final partial deal.
  • Finish runs: a complete face-up King-to-Ace run of one suit leaves the tableau automatically. Four completed runs win.

Separate the run, fill the gap, then consider the stock

These simplified positions illustrate decisions in this game; they are not your current deal.

1. Building a run and moving it are different tests

A 9 of Clubs above an 8 and 7 of Hearts is a legal arrangement, but the three cards cannot move as one packet. Select the 8 to move the two Hearts onto another exposed 9 or an empty column. If all three are Hearts, select the 9 to move all three onto a 10 or an empty column.

There is no free-cell limit on the length of a valid same-suit run in Spiderette. The obstacle in the mixed example is the suit break, not the number of cards.

2. A gap in column four still blocks the last three cards

Three stock cards remain. Columns 1, 2, and 3 are occupied, but column 4 is empty. The stock is still blocked even though the final deal would add cards only to the first three columns. This version requires all seven columns to contain a card.

Suppose the 4 of Diamonds in column 5 covers a face-down card. Move the 4 into column 4: the hidden card turns over in column 5, so every column remains occupied and the final stock deal is now allowed. If that 4 had been the only card in column 5, the move would just relocate the gap and the stock would remain blocked.

3. Remove a stock card to finish a nearly completed suit

Imagine a column with twelve Hearts ordered from King down to 2. A stock deal has put a 3 of Clubs below the 2, and the Ace of Hearts is exposed elsewhere. That 3 blocks the place where you need to put the Ace.

  1. Move the exposed 3 of Clubs onto an available 4 of any suit, or into an empty column.
  2. Move the Ace of Hearts onto the newly exposed 2 of Hearts. The completed King-to-Ace run clears automatically.

Trying to move the whole column would fail: the Club 3 breaks both the suit and rank order. Once you remove it, the twelve Hearts can also move together into an empty column if you need to relocate them before finding their Ace.

Use a gap before filling it for the stock

Use empty columns to separate suit breaks, then fill all gaps before drawing. Moving the only card out of one column into an empty column merely relocates the gap and leaves the stock unavailable.

Where this version deals its 24 stock cards
Stock dealCards added
First, second, and thirdOne card to each of seven columns
Fourth and finalOne card to each of the first three columns

The last three cards are not a full row. Check the first three column ends before that final deal, while keeping every column occupied to enable it.

Common questions

Is this an easier one-suit Spider game?

This page uses one deck with all four suits. One deck means fewer cards and seven columns, but suit breaks still restrict movement. For a one-suit option, use the suit selector on the main Spider Solitaire page.

Do I need empty cells to move a long suited run?

No. Spiderette does not use FreeCell’s storage-capacity formula. An ordered same-suit run can move as a group if its first card fits an occupied destination or the destination is empty.

Why is a complete-looking suit still on the board?

Check every rank, every suit, and the exposed end. All thirteen cards must be face up, ordered from King to Ace, and in one suit. A King-to-2 sequence still needs its Ace; the blocked-run example shows how a stock card can prevent that final move.

Check the stock count before clicking it

The number on the stock tells you how many cards remain, so a count of three signals the final partial row. A stock deal is one action even when it adds seven cards; Undo reverses that whole deal. The completed-run markers fill automatically when each suit clears.

  • Click or tap a card, then its destination. For a packet, select the first card you want to carry. Select it again to cancel. The message below the board explains the current selection or move.
  • Undo reverses your last action. Hint highlights a legal action and describes it below the board; it does not calculate a complete winning route.
  • New starts a fresh shuffle. Daily starts this game's dated challenge. Both replace the current board.
  • Full Screen gives the board more room. On a narrow screen, scroll sideways inside the board to reach all its piles.

Spider Solitaire offers one, two, or four suits across ten columns. Simple Simon has one deck with all cards face up and no stock. Scorpion lets unordered packets move together.

Compare all game styles or return to this board.